<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>China Pop Devlog - itch.io</title><link>https://croceate.itch.io/china-pop</link><description>Increase the population of China</description><item><guid>https://croceate.itch.io/china-pop/devlog/1586842/714-patch</guid><title>7/14 Patch</title><link>https://croceate.itch.io/china-pop/devlog/1586842/714-patch</link><pubDate>Wed, 15 Jul 2026 04:20:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- Unlocking upgrades fades out the rest of the gui - New upgrades are also highlighted - Cover art - Polished warfare text &amp; mechanics...</p>]]></description></item><item><guid>https://croceate.itch.io/china-pop/devlog/1584492/712-patch</guid><title>7/12 Patch</title><link>https://croceate.itch.io/china-pop/devlog/1584492/712-patch</link><pubDate>Mon, 13 Jul 2026 05:46:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- Added treaties/menu support - Added optional conflict (turmoil mode) for faster factories - Optimized the gui highlighting process - Hovering beneath an upgrade&#039;s icon no longer highlights it...</p>]]></description></item><item><guid>https://croceate.itch.io/china-pop/devlog/1582983/711-patch</guid><title>7/11 Patch</title><link>https://croceate.itch.io/china-pop/devlog/1582983/711-patch</link><pubDate>Sun, 12 Jul 2026 04:45:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- Added tokens which represent upgrades - Added FPS debug by pressing &quot;P&quot; - Optimized text to load reference dictionary only while initializing - Optimized some process checks...</p>]]></description></item><item><guid>https://croceate.itch.io/china-pop/devlog/1581082/710-patch</guid><title>7/10 Patch</title><link>https://croceate.itch.io/china-pop/devlog/1581082/710-patch</link><pubDate>Fri, 10 Jul 2026 23:01:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Upgrades will not appear until certain demographic milestones have been met (8, 32, 128 for Rice, Factory, Troop respectively) Eases player into progression instead of immediately overwhelming them. A...</p>]]></description></item></channel></rss>